If you swap between the 'smooth' and 'microstutter' options, it's immediately obvious which one is better-and if you have a monitor with a high refresh rate, the test supports that as well. (Kingdom Come: Deliverance had severe stuttering at launch, mostly due to loading new textures and models for a complex environment.) Microstutter is more subtle and often harder to measure objectively-the best tools like Nvidia's FCAT involve color tagging of each frame received by a high-end capture card.īlur Busters has a great webpage that can help you see microstutter in action. Let me first explain that microstutter isn't the same as the stutter associated with low framerates, or in some cases massive dips in performance while a game loads new assets. But let's start by first explaining microstutter. There are multiple potential causes for microstutter, with possible solutions that may or may not work.
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